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	<title>Comments on: Box2D SVG Parser with Curve Support</title>
	<atom:link href="http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/</link>
	<description>Game Design and Development</description>
	<lastBuildDate>Sat, 15 May 2010 22:24:01 -0500</lastBuildDate>
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		<title>By: Quest</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-1800</link>
		<dc:creator>Quest</dc:creator>
		<pubDate>Sat, 15 May 2010 22:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-1800</guid>
		<description>@Epic: Should be easily doable. With a little work you could change the position of the line-segments in the &quot;shapes&quot; array from the parser. There should be no problem calling the parser multiple times and adding the returned arrays to the world.</description>
		<content:encoded><![CDATA[<p>@Epic: Should be easily doable. With a little work you could change the position of the line-segments in the &#8220;shapes&#8221; array from the parser. There should be no problem calling the parser multiple times and adding the returned arrays to the world.</p>
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		<title>By: epic428</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-1792</link>
		<dc:creator>epic428</dc:creator>
		<pubDate>Thu, 13 May 2010 22:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-1792</guid>
		<description>Hey, just out of curiosity, could I use the parser to create individual objects? Like for example say i wanted several different bodies in my world each using a different .svg file.

I assume this could be accomplished, I just need to view the source and see how the bodies are created given that function call and then manipulate it to work the way I need it to. 

Anyway, I&#039;m glad I asked in the box2d forums on how to make curved shapes as this seems to be the direction they pointed me and it looks great!</description>
		<content:encoded><![CDATA[<p>Hey, just out of curiosity, could I use the parser to create individual objects? Like for example say i wanted several different bodies in my world each using a different .svg file.</p>
<p>I assume this could be accomplished, I just need to view the source and see how the bodies are created given that function call and then manipulate it to work the way I need it to. </p>
<p>Anyway, I&#8217;m glad I asked in the box2d forums on how to make curved shapes as this seems to be the direction they pointed me and it looks great!</p>
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		<title>By: Quest</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-1705</link>
		<dc:creator>Quest</dc:creator>
		<pubDate>Mon, 05 Apr 2010 18:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-1705</guid>
		<description>@pushparaj
I haven&#039;t messed with the latest versions of the C++ or Flash versions of Box2D, so I can&#039;t comment on that.

You can find an older version of Box2D that should be compatible with the parser here: &lt;a href=&quot;http://www.ezqueststudios.com/source/Box2DAS3.zip&quot; rel=&quot;nofollow&quot;&gt;Box2DAS3&lt;/a&gt;

Other than that, my only advice is to see if the edgeChains were renamed to something else in the latest version.</description>
		<content:encoded><![CDATA[<p>@pushparaj<br />
I haven&#8217;t messed with the latest versions of the C++ or Flash versions of Box2D, so I can&#8217;t comment on that.</p>
<p>You can find an older version of Box2D that should be compatible with the parser here: <a href="http://www.ezqueststudios.com/source/Box2DAS3.zip" rel="nofollow">Box2DAS3</a></p>
<p>Other than that, my only advice is to see if the edgeChains were renamed to something else in the latest version.</p>
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		<title>By: pushparaj s</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-1704</link>
		<dc:creator>pushparaj s</dc:creator>
		<pubDate>Mon, 05 Apr 2010 04:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-1704</guid>
		<description>Looks like it is a great work but I am not a Flash developer so  I have been trying to port this into C++ but the latest Box2D does not have b2EdgeChainDef. Did you get a chance to get it compatible with the latest version of Box2D?</description>
		<content:encoded><![CDATA[<p>Looks like it is a great work but I am not a Flash developer so  I have been trying to port this into C++ but the latest Box2D does not have b2EdgeChainDef. Did you get a chance to get it compatible with the latest version of Box2D?</p>
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		<title>By: Shi503</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-519</link>
		<dc:creator>Shi503</dc:creator>
		<pubDate>Sat, 17 Oct 2009 02:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-519</guid>
		<description>holy crap! thanks so much! it worked! it was a problem with my source path.</description>
		<content:encoded><![CDATA[<p>holy crap! thanks so much! it worked! it was a problem with my source path.</p>
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		<title>By: Quest</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-518</link>
		<dc:creator>Quest</dc:creator>
		<pubDate>Fri, 16 Oct 2009 21:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-518</guid>
		<description>Hm, are you having problems compiling Box2D as a whole or only the parser? I assume you probably have your SWF properties set to reference the Box2D folder? (In Flash, File -&gt; Publish Settings -&gt; &quot;ActionScript 3.0 Settings&quot; -&gt; Source Path)

The error sounds like it isn&#039;t finding the Box2D files, which is odd, but my only suggestion for now is to make sure the SWF knows the correct filepaths and that the b2SVG class isn&#039;t in a lone package or something odd that would interfere with it finding the files.

I&#039;ll let you know if I think of more possible solutions, but you might want to ask the guys down at the &lt;a href=&quot;http://www.box2d.org/forum/viewforum.php?f=8&amp;sid=a367c1abf8a20e20ce6396cd322eb950&quot; rel=&quot;nofollow&quot;&gt;Box2D forums&lt;/a&gt; if nothing is working.</description>
		<content:encoded><![CDATA[<p>Hm, are you having problems compiling Box2D as a whole or only the parser? I assume you probably have your SWF properties set to reference the Box2D folder? (In Flash, File -> Publish Settings -> &#8220;ActionScript 3.0 Settings&#8221; -> Source Path)</p>
<p>The error sounds like it isn&#8217;t finding the Box2D files, which is odd, but my only suggestion for now is to make sure the SWF knows the correct filepaths and that the b2SVG class isn&#8217;t in a lone package or something odd that would interfere with it finding the files.</p>
<p>I&#8217;ll let you know if I think of more possible solutions, but you might want to ask the guys down at the <a href="http://www.box2d.org/forum/viewforum.php?f=8&#038;sid=a367c1abf8a20e20ce6396cd322eb950" rel="nofollow">Box2D forums</a> if nothing is working.</p>
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		<title>By: Shi503</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-511</link>
		<dc:creator>Shi503</dc:creator>
		<pubDate>Fri, 16 Oct 2009 01:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-511</guid>
		<description>hey. thanks for the speedy help!

i&#039;m still just trying to compile the parser, but it&#039;s still giving me the same error. is it my file structure that could be causing the problem?

i&#039;m just baffled as to why an instance of b2EdgeChainDef isn&#039;t inheriting values from b2ShapeDef</description>
		<content:encoded><![CDATA[<p>hey. thanks for the speedy help!</p>
<p>i&#8217;m still just trying to compile the parser, but it&#8217;s still giving me the same error. is it my file structure that could be causing the problem?</p>
<p>i&#8217;m just baffled as to why an instance of b2EdgeChainDef isn&#8217;t inheriting values from b2ShapeDef</p>
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		<title>By: Quest</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-509</link>
		<dc:creator>Quest</dc:creator>
		<pubDate>Thu, 15 Oct 2009 22:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-509</guid>
		<description>Hm, based on your comment I assume you&#039;ve already tried v2.0.1 on the Box2D frontpage along with the SVN.

The current SVN was &lt;a href=&quot;http://personal.boristhebrave.com/content/more-box2das3-v21a-progress&quot; rel=&quot;nofollow&quot;&gt;updated to be 3-4x slower (revision 52)&lt;/a&gt; and was changed around a little bit, which might be the cause of the errors.

I&#039;ve uploaded the copy of Box2D I&#039;m using at the link below:
http://www.ezqueststudios.com/source/Box2DAS3.zip

Give that a shot and tell me if it works.</description>
		<content:encoded><![CDATA[<p>Hm, based on your comment I assume you&#8217;ve already tried v2.0.1 on the Box2D frontpage along with the SVN.</p>
<p>The current SVN was <a href="http://personal.boristhebrave.com/content/more-box2das3-v21a-progress" rel="nofollow">updated to be 3-4x slower (revision 52)</a> and was changed around a little bit, which might be the cause of the errors.</p>
<p>I&#8217;ve uploaded the copy of Box2D I&#8217;m using at the link below:<br />
<a href="http://www.ezqueststudios.com/source/Box2DAS3.zip" rel="nofollow">http://www.ezqueststudios.com/source/Box2DAS3.zip</a></p>
<p>Give that a shot and tell me if it works.</p>
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		<title>By: Shi503</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-507</link>
		<dc:creator>Shi503</dc:creator>
		<pubDate>Thu, 15 Oct 2009 21:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-507</guid>
		<description>i&#039;m getting some strange problem when i&#039;m trying to compile the code...

1119: Access of possibly undefined property friction through a reference with static type Box2D.Collision.Shapes:b2EdgeChainDef.

this is at line 43: &#039;chainDef.friction = 0.5&#039;

i downloaded the latest SVN repository, but i saw that in the b2EdgeChainDef.as that &#039;extends b2ShapeDef&#039; was commented out. 

i uncommented this but still get errors. am i doing something wrong?</description>
		<content:encoded><![CDATA[<p>i&#8217;m getting some strange problem when i&#8217;m trying to compile the code&#8230;</p>
<p>1119: Access of possibly undefined property friction through a reference with static type Box2D.Collision.Shapes:b2EdgeChainDef.</p>
<p>this is at line 43: &#8216;chainDef.friction = 0.5&#8242;</p>
<p>i downloaded the latest SVN repository, but i saw that in the b2EdgeChainDef.as that &#8216;extends b2ShapeDef&#8217; was commented out. </p>
<p>i uncommented this but still get errors. am i doing something wrong?</p>
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		<title>By: Quest</title>
		<link>http://www.ezqueststudios.com/blog/box2d-svg-parser-curves/comment-page-1/#comment-182</link>
		<dc:creator>Quest</dc:creator>
		<pubDate>Mon, 24 Aug 2009 22:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ezqueststudios.com/blog/?p=425#comment-182</guid>
		<description>Check the Box2DFlash SVN Repository:
http://www.ezqueststudios.com/blog/creating-levels-box2d/

Getting an SVN client working and getting the latest copy might take a little time, but there&#039;s a few updates there you cannot get in the public release.</description>
		<content:encoded><![CDATA[<p>Check the Box2DFlash SVN Repository:<br />
<a href="http://www.ezqueststudios.com/blog/creating-levels-box2d/" rel="nofollow">http://www.ezqueststudios.com/blog/creating-levels-box2d/</a></p>
<p>Getting an SVN client working and getting the latest copy might take a little time, but there&#8217;s a few updates there you cannot get in the public release.</p>
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